Tuesday, January 31, 2012

23 Questions as a GM meme

I intend to post something soon about some game mechanics (I'm working on the Universal Conflict System I posted about way back when, trying to figure out more about goals, stress, vehicles and tools, as well as universalizing weapon and armor rules). Until then, I'm going to post on this meme (from D&D With Pornstars).


1. If you had to pick a single invention in a game you were most proud of what would it be?
     Probably the Bloodline rules for CoL. They've added so much flavor to the campaigns, in a way that still fits with the FATE creed.
2. When was the last time you GMed?
    Two days ago, Saturday the 27th.
3. When was the last time you played?
    Oh, God. Much longer. 2009? A short-lived D&D 4e campaign
4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
    God, I can't think of one. I don't have enough adventure ideas to fill the game I run...
5. What do you do while you wait for players to do things?
    Since we run things online these days, I either make notes and prep for the next encounter, or browse the internet (depending on how I'm feeling that night).
6. What, if anything, do you eat while you play?
   We game right after/during dinner, so I have my regular supper during the early parts of the game. Later I may have some popcorn or ice cream, or nothing.
7. Do you find GMing physically exhausting?
   Only in a marathon session, which I seldom do. After a three to four hour session, I'm tired, but I'm also wired.
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
    My most recent PC was a Fae with seriously variant morality, and she had a tendency to play potentially lethal practical jokes on her friends.
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
    Most of the humor comes out in OOC ways, and most of the time the PCs stay serious. Sometimes they go wild, though, and do things like blackmail a guy for his visits to the whorehouse, laughing all the way.
10. What do you do with goblins?
    Avoid them. Tolkienian fantasy is SOOO BORING>
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
    Since I have to get icons for everything for my virtual tabletop, I pull a lot of pictures off the internet. The most recent one was probably pulling a bunch of pictures of the Mothman  to be monsters called "Mist Moths."
12. What's the funniest table moment you can remember right now?
   The first thing that comes to mind was an old Paranoia session I played (rather than ran). In that game, when your character dies, they are replaced by a clone, who wanders in a few minutes later. However, my character was almost dead, but not quite—and they activated the clone anyway. The argument with myself over who was the right clone and who got to go on the mission was a classic moment.
13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
   I look at every FATE book that comes out for general rule ideas, but the last thing I looked at that wasn't at all related was the Leverage RPG. I looked at that because I love the Leverage TV show and heard it had innovative and amazing rules--which is true.
14. Who's your idea of the perfect RPG illustrator?
   I don't pay much attention to WHO illustrates RPGs, I just appreciate it. I do love RK Post...
15. Does your game ever make your players genuinely afraid?
   No, I suck at horror.
16. What was the best time you ever had running an adventure you didn't write? (If ever)
   Virtually the only time I ever run pre-written adventures are when playing Paranoia—and there are a bunch of great adventures for it. My favorite time was running the brilliant Alpha Complexities.
17. What would be the ideal physical set up to run a game in?
   Nice, comfortable table. Nice, comfortable chairs.
18. If you had to think of the two most disparate games or game products that you like what would they be?
   Paranoia—humorous, wacky, oppressive; and DFRPG—dark, gritty, fantasy fiction.
19. If you had to think of the most disparate influences overall on your game, what would they be?
    I run my games as a combination of TV series—highly scripted, dramatics over simulation, story arcs—and sandbox storytelling—in each adventure, I tend to give my players a goal and let them run wild on how to accomplish it. I guess those influences come from loving TV and, I dunno, GTA or something.
20. As a GM, what kind of player do you want at your table?
   Flexible, storyteller-type players.
21. What's a real life experience you've translated into game terms?
   I just ran an adventure dealing with fog, inspired by reading in my Earth Science class.
22. Is there an RPG product that you wish existed but doesn't?
   I wish someone else had written City of Lives so I could play it without having to write the damned thing.
23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
   Not really. Most of my social circle plays.

Monday, January 16, 2012

SOPA Strike

Not that this is much of a change, as I've decided to write when and if I have something to write (and haven't yet), but I am officially going on strike this Wednesday the 18th to protest SOPA, and will be not-posting WITH DELIBERATE INTENT.


What it is:
What to do:

Monday, November 7, 2011

On the Future (or lack thereof) of Realmcrafting

Okay, folks. As you may have noticed, this blog has become more and more difficult for me to keep up with. This is due to a number of factors, from work/school, home life, other creative projects, and a growing dissatisfaction with my work on it.

You see, the notion behind Realmcrafting was to get some attention and feedback for my City of Lives project: showing people what I was doing behind the scenes as I worked on creating the game, and getting input from an audience of potential players, telling me what they want. I wanted to create an online "presence," to build up a bit of a fanbase before I put the game out there.

The problems are twofold: One, I don't seem to be making any kind of impact. I knew it would be slow going, but I've been writing this blog for about a year now, and I have at most a couple dozen readers (it's hard to interpret the statistics Blogger gives me). And those readers aren't giving anything back. I've read plenty of articles wherein internet writers complain about the evil people in the comments section—but at least that means someone read it. I haven't gotten a comment in months, positive or negative, and never have I gotten anything substantial (aside from a few posts made by my friends, who I can consult IRL). I'm not blaming you, those few folks who are reading me—I too am a lurker, too busy or lazy to comment on virtually anything I read. But the fact is, with low readership and no comments, I'm not really getting anything out of this blog.

The second problem is about why I'm doing this blog for myself: It was intended to help clarify my thoughts on The City of Lives and help me come up with new and interesting material for the game. It was always intended to be of secondary concern: Actually work on CoL, updating the wiki and writing new material, and then blog about it. However, since my creative time and brainpower has become more limited of late, I've gone from working on the blog, game, and playtest campaign to simply blog and playtest campaign... so I'm blogging about a project that's not actually moving anywhere. If CoL is ever to be publishable, I've got to actually work on it, and that's not happening right now.

So: the question is, should I continue Realmcrafting? If there are actually people out there reading and enjoying it, I will continue. If there aren't, then I won't. So if you want this blog to continue, let me know! There's a poll on the website, or you can put your two cents in the comments. Don't be shy, or Realmcrafting will go the way of the dodo.

Let me know.