Welcome back. Last time, we took a look at the bizarre realm of perpetual rot and entropy, The Decaying Fields of Forever. We got our Real-Life Inspiration and Theme worked out, but hadn't yet gotten to the Archetype or the Twist, so let's strap on our thinking caps and work on those.
The Archetype of the Decaying Fields of Forever is pretty much Hell. The notion is a place of perpetual torment, where the inhabitants are always in pain, always dying but never dead. A blasted landscape, post-apocalyptic if the apocalypse were not ongoing. However, the difference—perhaps the horror of the place—is that the suffering are not sinners, have done nothing wrong to deserve their pain.
This begs the question of tormentors. Are there demons in this Hell? Creatures who either are immune to or simply take advantage of the Fields' unique properties, allowing them to lord over the rest of the population? There's not logical reason for them to be there... but there certainly is a thematic reason. On the other hand, I don't want to turn the Fields in a pure Hell-analogue (where's the interest in that?) Perhaps there are some denizens of the Fields who have learned how to work with the properties of decay—they are careful not to injure themselves, they have grown used to food not sustaining them properly, they survive with the simplest of technologies.
And they hurt. So they hurt others.
Twist: I think the question of the twist in the Fields is why would anyone come here? Masochists maybe, the truly guilt-ridden perhaps... but most people would avoid this place at any cost. Which means, of course, that the Fields are the perfect place to hide. You can't do it too long, or whatever it is you're hiding will fall into uselessness, but as a rest stop on the way out of a heist? Who would look for you there? Who would be willing to travel to a world so filled with pain and hopelessness? Not many people, and so you'll be safe... for a given value of safe.
Next time, we'll examine a new Realm, the non-world that is The Gap.
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