In the last few posts, I've occasionally mentioned "archetypes." As bloodlines tell where a character comes from, an archetype tells what they do. The first thing to note, in contrast to D&D, is that archetypes are purely optional. In D&D, your class is who you are. In Fate, things are more flexible -- you can make a character who specializes in anything, or in nothing at all, with a random assortment of skills and stunts. However, some guidance can be helpful, and certain types of character are traditional in the high fantasy genre. Hence: archetypes.
Each archetype is a profession or vocation, with recommended skills and stunts for the character to choose in order to be most effective. Each archetype has two or three sub-types, or "builds," reflecting different ways that type of character could go.
The archetypes are:
Artist
- An extremely rare character type (unless paired with magic as per the D&D Bard), the performer or painter isn't terribly useful in many RPGs -- but as two bloodlines in the City hold art in the highest regard, the Artist is far more useful in the City than they might be out dungeoncrawling.
- Builds: Artiste, Avant Garde, Artistic Crafter
Athlete
- An unconventional character type, I nonetheless feel the runner (inspired by Mirror's Edge) and acrobat have serious potential in a primarily urban setting.
- Builds: Equestrian, Runner, Acrobat
Battlecrafter
- This character type is loosely analogous to the "spellsword" or "magic knight"-type character, capable of swinging sword in one hand and slinging spells with the other.
- Builds: Elementalist, Battle-Form Shifter
Burglar
- A classic character role, capable of sneaking, opening locks, and disarming traps. Simple, basic, but useful.
- Builds: Assassin, Cutpurse, Second-Story Man
Commander
- This character role -- a leader of men, focused on assisting their compatriots both in and out of combat -- was uncommon until recently, but more RPGs (notably, D&D 4th edition) include it now.
- Builds: Bureaucrat, Crime Lord, Platoon Leader
Court Crafter
- A Crafter working for the noble houses, skilled in social skills as well as magic. Court magicians and soothsayers have a long history in fiction but not in roleplaying, and I sought to change that.
- Builds: Counselor, Relicsmith
Courtier
- Another character type usually represented only in modern or future RPGs and abandoned in fantasy, the courtier knows everyone and puts people together -- particularly appropriate for a campaign filled with court politics and class warfare.
- Builds: Attendant, Information Merchant
Explorer
- One of the few archetypes designed for the world outside the City, the Explorer is an expert in the wilderness and foreign cultures.
- Builds: Ranger, Realmshifter
Mountebank
- A character type often lumped in with the Burglar, the mountebank is a con artist, an expert in deceit -- again, forgotten in fantasy where the PCs only interact with quest-givers and monsters, but appropriate to an urban setting.
- Builds: Master of Disguise, Swindler
Philosopher
- The scientist and medic -- often neglected in fantasy games, I feel it is vital in a world with the approximate technology level of the 18th century.
- Builds: Artificer, Physician, Sage
Priest
- Priests in many RPGs are magic-users, calling down the gods' wrath or healing word, the City has no interventionist deities. Therefore, these priests fulfill a social role more like their historical models, wielding political influence and soothing wounded souls.
- Builds: Cultist, Lightspeaker
Soldier
- The basic "fighter" type, whether a professional or amateur. A core and simple character type.
- Builds: Archer, Duelist, Thug
Street Crafter
- In a magic-rich society, it only makes sense that the street magicians and traveling fortune-tellers have genuine magical abilities. That's what this archetype is.
- Builds: Fortune-Teller, Performer
Trader
- A specialist in money and goods. Arguably the least exciting and adventurous archetype in the game, but I think it has potential.
- Builds: Caravaner, Junk Merchant
How many skills/stunts do you get?
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