Monday, November 7, 2011

On the Future (or lack thereof) of Realmcrafting

Okay, folks. As you may have noticed, this blog has become more and more difficult for me to keep up with. This is due to a number of factors, from work/school, home life, other creative projects, and a growing dissatisfaction with my work on it.

You see, the notion behind Realmcrafting was to get some attention and feedback for my City of Lives project: showing people what I was doing behind the scenes as I worked on creating the game, and getting input from an audience of potential players, telling me what they want. I wanted to create an online "presence," to build up a bit of a fanbase before I put the game out there.

The problems are twofold: One, I don't seem to be making any kind of impact. I knew it would be slow going, but I've been writing this blog for about a year now, and I have at most a couple dozen readers (it's hard to interpret the statistics Blogger gives me). And those readers aren't giving anything back. I've read plenty of articles wherein internet writers complain about the evil people in the comments section—but at least that means someone read it. I haven't gotten a comment in months, positive or negative, and never have I gotten anything substantial (aside from a few posts made by my friends, who I can consult IRL). I'm not blaming you, those few folks who are reading me—I too am a lurker, too busy or lazy to comment on virtually anything I read. But the fact is, with low readership and no comments, I'm not really getting anything out of this blog.

The second problem is about why I'm doing this blog for myself: It was intended to help clarify my thoughts on The City of Lives and help me come up with new and interesting material for the game. It was always intended to be of secondary concern: Actually work on CoL, updating the wiki and writing new material, and then blog about it. However, since my creative time and brainpower has become more limited of late, I've gone from working on the blog, game, and playtest campaign to simply blog and playtest campaign... so I'm blogging about a project that's not actually moving anywhere. If CoL is ever to be publishable, I've got to actually work on it, and that's not happening right now.

So: the question is, should I continue Realmcrafting? If there are actually people out there reading and enjoying it, I will continue. If there aren't, then I won't. So if you want this blog to continue, let me know! There's a poll on the website, or you can put your two cents in the comments. Don't be shy, or Realmcrafting will go the way of the dodo.

Let me know.

3 comments :

  1. Mr. F,

    I found your blog by accident from the Dark Dungeon Vaults aggregator.

    I would leave your blog up for a while. It sounds like you just need some feedback.

    A new co-operative RPG/game group formed a few days ago. It's still percolating but has a dedicated and non-public forum. There are some artists, editors, and proofreaders there that might light a spark or two.

    I can't guarantee anything, but there are some experienced and creative people that have signed on. You've put in a lot of work on your project and maybe it'll help. If you're interested - email me at oldschooljump[at]gmail[dot]com

    The most recent post about the Co-Op is here

    ReplyDelete
  2. I would recommend you post as you feel like posting, not the other way around. I've been reading your material here and there, and I see you are building up an interesting world. It is nice to compare with. But, yeah, I'm more lurker than poster.

    ReplyDelete
  3. I read, but am not able to generally post after doimg so as I read all my blogs between projects at work and unfortunately forget anything I would say by the time I would get home... but I enjoy your posts.

    ReplyDelete